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Ready, Set, Roll!
Ready, Set, Roll! is a physics-based racing game in which the player has to clear 5 levels as fast as they can as they evade obstacles in a race against the AI.
Some of my main focuses while working on this project were:
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Designing increasingly complex levels while putting a focus on player skill evolution
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Designing & Programming additional obstacle types
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Creating a high standard game design document
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Programming a rudimentary racing AI that uses the physics based movement
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Modelling and integrating a modular track system in UE4





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