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Creating
D&D Homebrew

I have been creating my own content for the table top role-playing game Dungeons & Dragons ever since I first ran a campaign with friends during my studies. 

Since then, creating my own monsters, characters and worlds has always been a big passion of mine and has allowed me to enhance the collaborative story telling aspect of the game as I can adapt the mechanical gameplay to the story I create with my players.

When creating a new creature there are a few key design rules I follow:

  • Balancing: I use numerous resources such as official books and online tools to ensure that I can use it in encounters reliably and adapt encounters to the party level and size.

  • Thematic Harmony: To ensure the content fits in well with the theme of the campaign world, I carefully choose behaviours, abilities and items so that they make sense within the boundaries of the world.

  • Follow Official Design: Closely following the structure used in official resources is important to make the homebrew fit in with existing material. From visual cohesion to using the same kind of formatting and grammar by comparing what I have written up to similar spells or creatures and adapting my text as necessary.

Content Homebrew - Finn Fletcher's

Creature Homebrew - Fawdaa

Maps

In addition to homebrew content, I love creating maps that form the base for the adventures that my players will experience to give them a space to tell their stories in. 

Of course no D&D campaign is complete without memorable dungeons with enemies, loot, and secret passages.

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